Bug:1929 - Gnome icon editor wont compile status:RESOLVED. (sizes in grey are not used but good to have - ie for automation)ģ) Copy these files somewhere (on Desktop for example)Ĥ) In each AppIcon slot, drag the right file, by dimensions.įor exemple on 'iPad Spotlight iOS 7-9 40pt' slot ' 2x' - drag the file having 40px * 2 => 80x 80pxĥ) Right click on Images.xcassets -> Show in Finder -> open AppIcon.appiconset folderĦ) Drag Icon-167.png on AppIcon.appiconset folderħ) Open Contents.json file from AppIcon.appiconset folder and add the block: with error ", xcodeAppIconContentsFile, exception. Bug:48 - lilo missing files status:RESOLVED resolution:FIXED severity:normal. I might have missed something about adding the icon to my xcode project, but I got rid of the warning doing the steps i mentioned and I couldn't really find much about this (pretty important issues), and until unity is updated I hope I will at least help one other soul out there in doubt.Īs of now I'm resubmitting my app, and I will let you know if it flies throughġ) Create a "Icon-167.png" file (167x167px)Ģ) Prepare a set of 18 png icons (names doesn't matter) for 'x1', 'x2', 'x3' scales, with following sizes in px: Check in xcode that the right icon is assigned to the right slot. Use Xcode to manage your entire development workflow from creating your app to testing, optimizing, and submitting it to the App Store. Overview Xcode is a suite of tools developers use to build apps for Apple platforms. now it should look like this (remember to set the filename to what you named your icon in the folder, and it seems like the order is important)ħ. API Changes: None Xcode Build, test, and submit your app with Apple’s integrated development environment. Open "Contents.json" - which is an array of objects,Īnd add: "filename" : "Icon-167.png" (including "")ĥ. Copy your icon into the folder and make sure it has the right pixel size (I used the same naming for the icon that is set for the other icons in xcode : "Icon-167.png" (without "")ģ. App Store submissions will be rejected if certain icon files are not present. right click on the "Appicon" in the right hand menu and select "show in finder" (alternatively the folder is located on a mac at: "buildfolder/Unity-iPhone/Images.xcassets/AppIcon.appiconset"Ģ. are added as resources in the generated Xcode project in platforms/ios. I have them set in the plist and they are showing on the simulator, on the device and in the project settings. So I'm writing this here in case someone stumbles upon the same problem I hadġ. Icon not appearing in Xcode archive Ask Question Asked 11 years, 3 months ago Modified 11 years, 2 months ago Viewed 7k times 5 My app icon isn't appearing in Xcode archives. If you get the warning in Xcode you can double click it and it will open the "Images.xcassets" window, this was where I could drag and drop nothing. I'm not a fan of disabled options, especially when the end result is a lot of searching for the same issue by many people (such as is the case here). Or anything that would tell you why it won't actually do the archive. Seeing as apple would reject my app I had to reject my review and make a new build after I figured out how to add the icons. I wish Xcode would leave the Archive option enabled, but give a useful message like 'you must select generic.blah blah'. I do not know if this is relevant for other people than me, but I had a problem with adding the icons by doing drag and drop to Xcode.
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